Ielenia Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Armorer. She carries with her a set of tridents, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She sports brown long hair. She has gleaming, smiling hazel eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She has a small toy that she constantly fidgets with.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered dancing. She inherited the family business which she has now maintained for 11 years.
Motivation: Wants to open a new tavern; and she is greedy
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Job, Rich. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Shamil Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She carries a battered whip and tarnished bow as well. Her auburn hair is lengthy. Her gray eyes are slightly larger than normal.
Personality: Shamil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Fighting, Artistic. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp.
Kristryd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'9" and is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her long white hair reaches down to her waist. Her eyes are gray and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: Kristryd was born with her father's beautiful face. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Regain custody of her daughter; and to reunite with her absent father
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Seddit Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a green and pastel robe with the hood down. She has a moderate pudge and is not very fit. Her red hair is knotted and matted. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. She never wears the same outfit twice, unless she absolutely has to.
History: The child of southern immigrants she idolized her father. A few years later when the west was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and retire the richest woman in the south
Ideals: Artistic, Entrepeneur. Flaws: Shy, Greedy. Bonds: Immigrant. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Merla Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a slight overbite and is overall scrawny. Her brown hair is braided into rings. She has several tiny opal earrings on each ear.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. During her travels, Merla and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Merla discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Merla fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Further expansion of business; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer, Job. Occupation: Performer
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp. An abacus with copper, silver and gold markers (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
