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NPC Generator

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Advanced [show]


Everard Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet coat over a blue low-cut shirt, and a small hat upon his head. He has wavy chestnut hair. His hazel eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a map maker and was forced into it by his family

Ideals: Pacifist. Flaws: Addict. Bonds: Rich, Family, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Everard Harris, Male Half-Elf Paladin 4
Medium (5'10") Half-Elf, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Adam Hastings, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze, and his gloved hand is found clutching a sickle. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Adam studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Adam Hastings, Male Human Aristocrat 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Mumpena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a tan vest and prefers brown and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her long chestnut hair kept up in a rat tail. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Impulsive. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Mumpena Bafflestone, Female Gnome Barbarian 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tight fitting white shirt and pants. His hair is chestnut and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To be a Miller again; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Athletic, Impeccable, Justice. Bonds: Mentor, Job. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Ozyman Glenfellow, Male Halfling Warlock 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 1000 cp.


Social Check DCs


Zook Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His hair is silver and very short. This brown eyed westerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Joker, Pacifist. Bonds: Nature, Job, Family. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Zook Gimlen, Male Gnome Druid 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)12 (+1) 11 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs

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