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NPC Generator

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Advanced [show]


Valida Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. She has a long auburn ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are blue.

Personality: Calm and collected, she is a well trained Bather. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: When she was but 8 years old her parents immigrated from the west. A few years later when the east was not economically sound they moved to her current location. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is greedy; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Valida Dankil, Female Dwarf Adept 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 8000 cp.


Social Check DCs


Gurdis Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. She wears a colorful flower in her red hair. Her eyes are hazel.

Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end; and she seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Has a crush, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Gurdis Balderk, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Millicent Lindsay, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her auburn hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She is the product a well kept family trust fund and as such has never really known need. She was taken as a slave by a traveling circus and forced to perform She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Millicent Lindsay, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Baradad Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears a black Stetson hat and black clothes. His silver crest is heavily combed to the right. His skin is flawless and his red eyes scan people very quickly.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: He was born at the edge of vast island. His arcane abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many gnolls want him driven away; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Baradad Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp.


Social Check DCs


Erevan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'8", this man wears dark leathers with embroidery. He has no hair. His eyes are likewise hazel.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Fearful. Bonds: Poor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Erevan Qualanthri, Male Elf Adept 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1400 sp.


Social Check DCs

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