Kildrak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is short and silver. His skin is flawless and his gray eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Kildrak lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Fighting, Opinionated, Philantrophist. Bonds: Attractive, Family, Military. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 140 gp.
Therlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is long and red with streaks of chestnut, and is pulled back with small grey clips. She has a dull look in her violet eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Marshal arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Marshal and found it very stressful. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 70 pp.
Leucis Moral, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His purple hair is smooth and relatively long. His black eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Painter mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leucis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp.
Patrick Marleigh, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This amber eyed easterner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Optimist. Bonds: Family, Adventurer, Has a crush. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Quarethon Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears a black costume with the symbols of the four houses of cards on his torso. His white crest is braided into rings. His eyes are a pleasant red.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east his family was never financially stable. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Flaws: Insane, Forgetful, Fearful. Bonds: Poor, Job. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!