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Advanced [show]


Cloak In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is gray and very short. Her copper eyes dart from person to person.

Personality: She is extraordinarily eccentric. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born at the edge of vast plains. Cloak liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane. Bonds: Nature. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Cloak In Woods, Female Tabaxi Commoner 5
Medium (5'10") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Chalcedony (70 gp).


Social Check DCs


Nazdûg Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: Eccentric and domineering, Nazdûg will drive conversation. He takes great joy in being the best Healer in town.

History: He got into the Healer business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has comitted a past crime that haunts him to this day; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Bonds: Job, Criminal record, Guardian. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Nazdûg Heiser, Male Half-Orc Barbarian 2
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 10 (+0)8 (-1)
Skills Acrobatics +6, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2

Possessions: 1300 sp. A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs


William Yardley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his chestnut hair in a flapper bob. His gray eyes peer out from beneath his broad brown hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Dilettante

Voice: French accent

Attributes [hide]

William Yardley, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Quarion Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and he perpetually has his kukri ready. His silver hair is singed and shortened. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his mother.

History: Quarion was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Quarion Rothenel, Male Elf Sorcerer 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 80 pp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Roge Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Roge was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Halfling conditions. He became a Miller soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to half-elven people

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Religious. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Roge Quickstep, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Halfling, Draconic, Terran, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 pp.


Social Check DCs

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