Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered axe and tarnished nunchaku as well. He has done his best to style his red fur to look like a famous performer. He has several tiny sapphire earrings on each ear.
Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Two Llamas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he feels kind of lost in life
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Attractive, Rich, Military. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp.
Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Zook has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Religious. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 37 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Morana Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Painter, her father struggled to pay the bills. She found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Poor, Adventurer. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp. 1 Healer’s kit.
Bryseis Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. She is portly but not overly obese. She wears a top hat to hide her balding. She wears an eyepatch.
Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a soldier and died while she was still young. Bryseis was left her father's suit of armor and trained in its use and care. She has worked as a Guard like her father before her.
Motivation: She is wracked by social anxiety; and sabotage a competitor
Ideals: Gifted, Extrovert. Flaws: Ugly, Fearful. Bonds: Military, Job. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 400 sp.
Dustin Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Carter. He inherited the family business which he has now maintained for 10 years.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and regain custody of his daughter
Ideals: Persistence, Gifted. Bonds: Adventurer, Job, Family. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4 Antitoxin.
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