Nalral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His white hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Spice Merchant soon after.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record, Poor. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp.
Three Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His gray fur has been sun bleached extensively. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Three lived on a farm with his father, near the main road leading to a nearby town. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Eye agate (12 gp).
Shump Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black leather gloves, a black jacket, and tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Dynamic Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel costume with the symbols of luck on his torso. He has styled his brown fur well, parting it to the right. His blue eyes peer out from beneath his small pastel hat.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: Born to a pair of adventurers, Dynamic grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Persistence. Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 130 gp.
Aelar Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is always cut to a buzz. This violet eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. Aelar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Alexandrite (700 gp). Rock crystal (20 gp). 4 Holy water. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!