Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His fur is cinnamon, silky, and of moderate length. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Quick was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 4 years.
Motivation: His religion dominates his actions.
Flaws: Cynical. Bonds: Attractive, Religious, Job. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp.
Gardain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and carries sickles. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.
History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Arara Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'8" northern woman, she wears many layers of old clothing at all times. She has blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She plays an instrument quite well.
History: She was born several months after her father was called into army service. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military, Adventurer. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 46000 sp. 1 Minor magic item.
Symma Garrick, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. She wears a colorful flower in her golden hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Symma embodies much of what other species detest in the Gnomes. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Symma was raised in a hard working conservative environment. A gifted student she started as a Glassblower, but she got bored and became a Mason. She has achieved small success as a Mason.
Motivation: Further expansion of business; and expand her business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Alice Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair, when down, is lengthy. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As long as the job gets done she does not care how it got done.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Disciplined, Professionalism. Flaws: Addict. Bonds: Adventurer. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!