Verin Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, green, dusty cloak. She has moderate length white hair. She has white eyes.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Verin was raised in a hard working conservative environment. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She's also a talented Cook, but doesn't like to broadcast it.
Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Fearful. Bonds: Immigrant, Enemies, Job, Slave. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Breastplate.
Cloud Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large brown jacket. His beige fur is matted, messy, and big. His eyes, though not visible through his cowl, are yellow.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Sailor in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4 Tanglefoot bags. 4 Tanglefoot bags. 3 Antitoxin.
Fallthra Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a brown suit. She wears a Stetson hat to cover her moderate length white hair. Her ears are large.
Personality: Stoic and calm, she prefers to meditate than take action. Energy wise she seems alert and responsive.
History: Born to a pair of adventurers, Fallthra grew up listening to her father's many stories. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Jasper (60 gp). 1 Darkwood Shield.
Norsko Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He would like to get married and retire; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. Rhodochrosite (6 gp). 1 Banded mail.
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