William Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His black hair is braided into rings. This hazel eyed southerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Performer like his father before him.
Motivation: He is a bit of a kleptomaniac.
Bonds: Attractive, Job, Criminal record, Religious, Enemies. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dworic Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his grey robe and has his club always slung over his shoulder. He has wavy red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Nature, Military. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 270 gp. A roughly beaten golden orb (30 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).
Aym Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. Her hair, while still mostly red, has prominent grey streaks. She has gold eyes and a green hat with a blue feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She plays an instrument quite well.
History: Sold as a small child to a wizard, Aym was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Aym took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her writing dream.
Motivation: To end her boredom; and further expansion of business
Ideals: Opinionated, Artistic, Gifted. Bonds: Attractive, Mentor. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Keyleth Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears violet painted combat armor at almost all times. Her hair is black, silky, and of moderate length. Her blue eyes dart from person to person to random spaces in the air.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Armorer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She tends to her Armorer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Buckler.
Perra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears rags and sports a simple walking cane. Her crest is blue and curly. Her eyes are red.
Personality: Perra is depressed about a lot of things. She tends to be a nihilist. She is frequently practicing swordplay.
History: Born in the west to a Bellfounder, Perra learned a great deal about her father's area of expertise. When Perra reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Perra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and sabotage a competitor
Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Military, Job, Family. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Banded agate (13 gp). Deep blue spinel (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
