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NPC Generator

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Advanced [show]


Adelaide Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She wears many layers of old clothing at all times. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.

Personality: Eccentric and domineering, Adelaide will drive conversation. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: The child of a Servant, who enjoyed hunting, Adelaide was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelaide took refuge in the large cave and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious, Nature, Slave. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Adelaide Devore, Female Half-Elf Fighter 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs


Cressel Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Cressel Covert, Male Tiefling Monk 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. 3 Thunderstones.


Social Check DCs


Burana Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. Her copper crest is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Detective job and began her own company from there.

Motivation: She is terrified, and will act out of fear; and she is greedy

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Job. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Burana Norixius, Female Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 gp. Onyx (50 gp).


Social Check DCs


Hogar Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair up. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hogar was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Hogar Beckwith, Male Half-Orc Commoner 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Fargrim Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Fargrim has worked very hard to control his curse. During his travels, Fargrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Religious, Adventurer, Job. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Fargrim Caebrek, Male Dwarf Adept 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs

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