Vepar Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is silver and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Vepar will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a pair of adventurers, Vepar grew up listening to her father's many stories. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has passion for adventuring and risk
Ideals: Extrovert. Bonds: Military, Adventurer, Debt, Criminal record. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 500 sp.
Herleva Thorpe, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a grey suit. Her white hair is matted, messy, and big. Her eyes are gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She's repulsed by the PC.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Banded agate (5 gp).
Mardnab Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. Her tied-back hair is blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Rose (50 gp). Freshwater pearl (14 gp).
Himo Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His chestnut hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the west. His childhood dream was to be a Baker, but he was a colossal failure. He has worked as a Engraver like his father before him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Debt. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Darkwood Shield.
Barendd Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and curly. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the south. He worked as a nervous Merchant and found it very stressful. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
