Arnold Wedgwood, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Poor, Job, Adventurer, Family. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. White pearl (120 gp).
Aust Horineth, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears tan trousers with grey and black striped suspenders. He wears various colorful collared shirts. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Rich, In love. Occupation: Bookbinder
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (7 gp). Red spinel (120 gp). Amber (120 gp).
Jarsali Raethran, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. She wears her auburn hair up. Her eyes are brown and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Jarsali was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Stableman for hire.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent mother
Flaws: Shy. Bonds: Rich, Family, Job, Nature. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 240 gp. 3 Alchemist’s fire.
Five Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His fur is brown and curly. His yellow eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Five grew up listening to his father's many stories. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and he would like to get married and retire
Ideals: Optimist. Flaws: Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp.
Marastyr Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of her god around her neck, and a axe on her belt. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy red hair. Her face is scarred and worn.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Further she is a bit of a stoner and is frequently out of it.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Ugly, Terse, Addict. Bonds: Religious. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!