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Advanced [show]


Aramil Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of scimitars on his belt, each one with a opal on the hilt. He wears his chestnut hair up in a very large beehive style do. His amber eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Aramil's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Aramil's homeland. Aramil decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Aramil Callan, Male Half-Elf Ranger 3
Medium (4'9") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Merihim Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Flaws: Selfish, Hedonist, Fearful. Bonds: Religious, Adventurer. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Merihim Glee, Male Tiefling Barbarian 2
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Yurk Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 8 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Yurk Allerton, Male Half-Orc Rogue 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Shautha Copeland, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair has been sun bleached extensively. She has several tiny topaz earrings on each ear.

Personality: Shautha hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Actor.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Shautha Copeland, Female Half-Orc Aristocrat 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Kiirith Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a green costume with the symbols of strength on his torso. His red crest has been sun bleached extensively. His gold eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Kiirith never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To be a Sailor again; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Professionalism. Bonds: Nature, In love, Job. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Kiirith Daardendrian, Male Dragonborn Expert 3
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)19 (+4)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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