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Advanced [show]


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Morgran and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Morgran discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Morgran fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Rich. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Morgran Dankil, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Amber (90 gp). 1 Darkwood Buckler.


Social Check DCs


Aura Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. She wears her black fur down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Insane, Selfish. Bonds: Criminal record, Poor. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Aura Of Ivory, Female Tabaxi Monk 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +6 / 1d6+4, Ranged +7 / 1d6+5, Grapple +5

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Burgell Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His black hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Burgell was raised in a hard working conservative environment. He worked as a nervous Merchant and found it very stressful. He then took over the family business and is one of the better Merchant for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Burgell Waggletop, Male Gnome Warlock 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 100 gp.


Social Check DCs


Herleva Tatum, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her scimitar. Her head has been shaved. She has green eyes and a grey hat with a brown feather.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother; and regain custody of her daughter

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Rich. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Herleva Tatum, Female Human Cleric 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Tenena Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan Stetson hat and tan clothes. She has a slight overbite and is overall scrawny. Her head has been shaved. Her eyes are violet and beady.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a pair of adventurers, Tenena grew up listening to her father's many stories. Cursed with unlife at a very young age, Tenena has worked very hard to control her curse. She has achieved small success as a Dilettante.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero

Flaws: Ugly, Cynical, Shy, Disease. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tenena Fabblestabble, Female Gnome Ranger 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs

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