Dariff Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple violet line shooting up and back down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is still thick. Her eyes, though not visible through her cowl, are blue.
Personality: She exudes charisma. She is a tour de force of persuasion. She does not trust anyone and sleeps with one eye open.
History: Born to a Actor, her father struggled to pay the bills. Her first spouse was a Actor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and to reunite with her absent father
Flaws: Insomniac. Bonds: Attractive, Poor, Family. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp.
Unvera Reese, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear tan clothing when she does not wear armor. She has no hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born several months after her mother was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Adventurer, Religious, Military. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Lavinia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this southern woman wears a red shirt with thin tan vertical stripes and white pants. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Lavinia was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp.
Kelter Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered tan stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a Stetson hat. This violet eyed northerner is not easily forgotten.
Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Gifted. Bonds: Religious, Family, Debt. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Ralf Myerscough, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man dresses like a well dressed Slave Trader does. His hair is red and curly. His ears are large.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Slave Trader.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. Freshwater pearl (8 gp). 1 Masterwork Common Melee.
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