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NPC Generator

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Advanced [show]


Beiro Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tan painted combat armor at almost all times. His small hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He has drifted from career to career and currently works as a Tanner.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Beiro Amastacia, Male Elf Ranger 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 6 (-2)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Adrik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: A skeptical and narcissistic man, Adrik's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Adrik studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adrik took refuge in the ruined castle and found the beat up mace and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and expand his business

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Nature, Job. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Adrik Strakeln, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 17 (+3)7 (-2)
Skills History +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 250 gp.


Social Check DCs


Nimble Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He has moderate length cinnamon fur. His eyes are likewise blue.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He wants revenge against illithids.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies, Nature. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Nimble Wing, Male Tabaxi Aristocrat 2
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of whips on his belt, each one with a ruby on the hilt. He wears a feathered hat to cover his moderate length brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Sensitive, Racist. Bonds: Attractive, Family, Mentor. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Simon Winterbourne, Male Human Rogue 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Joan Marlee, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her auburn hair is heavily combed to the left. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has always had a great fascination with Human culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a pair of adventurers, Joan grew up listening to her father's many stories. She was taken as a slave by a traveling circus and forced to perform She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Slave, Debt. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Joan Marlee, Female Human Paladin 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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