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Advanced [show]


Eldon Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, tan, dusty cloak and is in decent physical shape. His brown hair is greasy and uncared for. His eyes are likewise gray.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Criminal record, Adventurer. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Eldon Daergel, Male Gnome Fighter 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Zaffrab Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His golden hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Zaffrab is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Assassin business at a young age. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Assassin for hire.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Athletic, Extrovert. Flaws: Insane. Bonds: Slave, Job. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Zaffrab Lingenhall, Male Gnome Bard 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 160 gp. Tourmaline (140 gp).


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in white turtlenecks beneath a black coat with white slacks. He keeps his golden hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Fulbar studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. Golden yellow topaz (200 gp).


Social Check DCs


Berrian Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His long silver hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: When he was but 4 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Athletic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Berrian Teinithra, Male Elf Paladin 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 18 (+4)13 (+1)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 310 gp.


Social Check DCs


Vezera Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her crest is green and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vezera took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to reunite with her old friends

Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer, Enemies. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Vezera Kimbatuul, Female Dragonborn Monk 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)17 (+3) 14 (+2)10 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 sp.


Social Check DCs

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