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Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a small hat to cover his moderate length black hair. His brown eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fallond is combative with any and all who dare try his patience in the slightest.

History: Fallond was born with his mother's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss; and he feels threatened by others

Ideals: Disciplined, Justice. Flaws: Fearful. Bonds: Attractive, Adventurer, Has a crush. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Fallond Ungart, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Draconic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: Frouse hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frouse took refuge in the large cave and found the beat up warhammer and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and many goblins want him driven away

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Frouse Daergel, Male Gnome Monk 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Herleva Mitchell, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses in brown turtlenecks beneath a grey coat with green slacks. With wild black hair. Her face is scarred and worn.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her mother.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west

Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Herleva Mitchell, Female Human Bard 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 40 gp.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He has a slight overbite and is overall scrawny. He wears a colorful flower in his white fur. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Great grew up listening to his father's many stories. Through the years after Great was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Great's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his old friends; and to unite with his sister

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Great Candle, Male Tabaxi Rogue 2
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dariff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a custom-built plate barding that's adorned with grey lining and desert motifs, she is not a threatening figure. Her moppish golden hair is in a traditional bowl cut. She has gray eyes and a grey hat with a black feather.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her job bores her to no end. She has decided to make it more interesting.

History: Dariff was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Dariff Brawnanvil, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp. 1 Superior lock.


Social Check DCs

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