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Advanced [show]


Birel Horineth, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing colorful clothing, dressed as a Barber, and is pretty ugly. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. This gray eyed northerner is not easily forgotten.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A powerful necromancer made her what she is. Birel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Birel decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's also a talented Assassin, but doesn't like to broadcast it.

Motivation: Expand her business.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Birel Horineth, Female Elf Ranger 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Frederick Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his brown hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Frederick Selevarun, Male Half-Elf Paladin 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Pelt Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Pelt grew up listening to her mother's many stories. Through the years after Pelt was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Pelt's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.

Motivation: To settle down with her crush; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Pelt Of Spirit, Female Tabaxi Warrior 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with broad hat. His blue hair is matted, messy, and big. His thin eyebrows rest above his beady silver eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. Zepar was born on a far western desert where he grew up under the tutelage of his mother, an expert Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Zepar Dread, Male Tiefling Adept 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 9 (-1)17 (+3)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Benson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright silver hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate, Joker. Bonds: Immigrant, Rich, Slave. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Randal Benson, Male Human Fighter 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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