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Advanced [show]


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is wearing a long, brown cloak. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Kody Marley, Male Human Druid 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Has a crush, Nature, Job. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Immeral Firahel, Male Elf Adept 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)17 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs


Sutha Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. She has a very tight haircut. She has several tiny aquamarine earrings on each ear.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is harsh and unforgiving.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sutha took refuge in the ruined castle and found the beat up axe and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Passionate. Flaws: Antagonistic, Disease. Bonds: Rich, Nature, Adventurer. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Sutha Ramsey, Female Half-Orc Expert 1
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. 2 Tanglefoot bags.


Social Check DCs


Ootah Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is kept up in a ponytail inside a top hat. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Bather again; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Job. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Ootah Shelby, Female Half-Orc Druid 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Three Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red fur well, parting it to the right. His half smiles and green eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Three hails from a village terrorized by illithids. In his 12th year, his parents were killed by a illithids raid, leaving Three alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and retire the richest man in the north

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Three Prim Posies, Male Tabaxi Expert 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp.


Social Check DCs

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