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NPC Generator

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Advanced [show]


Cora Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses in collared shirts and wears a proper scarf over her head. Her hair is red, silky, and of moderate length. Her hazel eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Cora lived on a farm with her father, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Criminal record, Family. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cora Smoothhands, Female Halfling Fighter 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Blue quartz (11 gp).


Social Check DCs


Umpen Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. He has violet eyes and a tan hat with a white feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.

History: Born to a Tanner, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Religious, Poor, Job, Criminal record. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Umpen Leffery, Male Gnome Warrior 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 130 gp.


Social Check DCs


Roland Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the south. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Slave, Poor. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Roland Windsor, Male Human Warrior 1
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theriatis Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears just a violet suit. He has shaved his head bald. His eyes are likewise brown.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Miner soon after.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Entrepeneur, Fighting. Bonds: Poor, Job, Religious. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Theriatis Zhou, Male Half-Elf Commoner 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Emerald Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown tunic with violet highlights, and long black pants that bunch up around her shoes. Her yellow fur is knotted and matted. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. She has a minor phobia of water and hates getting wet.

History: The child of a Architect, who enjoyed hunting, Emerald was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.

Motivation: Regain custody of her son; and she is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Has a crush, Family. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Emerald Prim Posies, Female Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Nature +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs

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