Trail Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting brown shirt and pants. She wears a colorful flower in her gray fur. Her eyes are a pleasant green.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village she learned the ways of the warrior from her father. Trail was born on a far northern island where she grew up under the tutelage of her father, an expert Mortician. She left for the north, certain she would find work there.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Cynical. Bonds: Immigrant, Attractive, Rich. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Harvest Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a perfectly clean shirt and pair of pants. Her orange fur is heavily combed to the left. Her eyes are a pleasant hazel.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. Her first spouse was a Assassin, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Mundane. Bonds: Attractive, Poor, Family. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. 1 Minor magic item.
Howard Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple red robe with yellow stripes complete with hood. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Howard hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Persistence. Bonds: Enemies, Adventurer, Immigrant, Rich. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Red spinel (160 gp).
Donella Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and dresses well, typically a more casual-formal manner. She wears her chestnut hair up. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She loves telling others what to do and how they should feel about things. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A powerful brothel owner made her what she is. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She feels threatened by others; and she uses money and sex appeal to get what she needs
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Mentor, Rich. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Driindar Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Layabout. Her brass crest is matted, messy, and big. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Driindar grew up listening to her father's many stories. She found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Driindar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she is unsatisfied with her job
Ideals: Opinionated, Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!