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NPC Generator

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Advanced [show]


Taklinn Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey painted combat armor at almost all times. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Military. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Taklinn Rakankrak, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp. 1 Masterwork Musical instrument.


Social Check DCs


Naal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue coat over a grey low-cut shirt, and a feathered hat upon his head. His silver hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the west, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Naal Netyoive, Male Elf Monk 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Amethyst (70 gp). Azurite (7 gp). Pink pearl (70 gp).


Social Check DCs


Dreali Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a shortspear on his belt. He wears a colorful flower in his silver hair. His brown eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: Dreali was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Dreali Ethanasath, Male Elf Monk 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 14 (+2)14 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Deep green spinel (110 gp). 1 Masterwork manacles.


Social Check DCs


Trey Rylan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean grey cloak covering his clean studded leather. He has a very tight haircut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: Trey was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Carpenter like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Philantrophist, Persistence, Fighting. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Trey Rylan, Male Human Warlock 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp. Moonstone (20 gp).


Social Check DCs


Nuraval Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his auburn hair in a pixie cut. He has brown eyes and a brown hat with a black feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up mace and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism. Bonds: Attractive, Rich, Nature. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Nuraval Ungart, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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