Yevelda Barton, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear white tank tops with red skirt. She has no hair. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also has developed a complete distrust of the Tanner profession.
History: Gifted from a young age, Yevelda studied abroad. Her childhood dream was to be a Tanner, but she was a colossal failure. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a tanner again
Ideals: Athletic, Gifted. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp. Banded agate (13 gp).
Tawar Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She has a long auburn ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: Tawar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Bricklayer, who enjoyed hunting, Tawar was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her writing dream.
Motivation: Retire the richest woman in the west.
Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 50 gp.
Geoffrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His silver hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Artistic. Flaws: Addict, Disease. Bonds: Military. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Deep green spinel (110 gp).
Cloud In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her red fur up. She has several tiny topaz earrings on each ear.
Personality: She is irascible and easily irritated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Cloud lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Laborer, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Rich, Adventurer, Family, Job. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Golden pearl (80 gp). Banded agate (9 gp). Golden yellow topaz (1400 gp).
Zook Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his blue robe and has his lance always slung over his shoulder. His black hair is long and unkept. His fierce brown eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Zook was born in the south. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
