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Advanced [show]


Zook Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy white hair. This gray eyed northerner is not easily forgotten.

Personality: Zook is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Zook was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Bonds: Religious, Military, Job, In love. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Zook Fapplestamp, Male Gnome Paladin 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)17 (+3) 13 (+1)17 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp.


Social Check DCs


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His lavender fur is thinning but still full. He has gleaming, smiling green eyes.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and wants to raise his children well

Bonds: Attractive, Guardian, Enemies, Religious, Immigrant, Family. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Trail Of Winter, Male Tabaxi Ranger 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Ignan, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Antrara Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is portly but not overly obese. She has dyed her greying white crest a little too much giving a sharp white color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.

History: Born in the south to a Actor, Antrara learned a great deal about her mother's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has achieved small success as a Actor.

Motivation: Find a way to reverse the transformation of her sister; and expand her business

Flaws: Depressed. Bonds: Attractive, Military, Job, Family. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Antrara Fharngnarthnost, Female Dragonborn Cleric 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Direcris Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has styled his red crest well, parting it to the right. He has gold eyes and a green hat with a brown feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Direcris was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Entrepeneur, Persistence. Bonds: Job, Family. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Direcris Delmirev, Male Dragonborn Rogue 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Mhurren Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mhurren Kenley, Male Half-Orc Aristocrat 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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