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Advanced [show]


Jarsali Rothenel, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses like a well dressed Fortune-teller does. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her childhood dream was to be a Barrister, but she was a colossal failure. She has been saving her money to try and buy her sister's freedom.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Flaws: Ugly. Bonds: Job, Family, Enemies, Religious. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Jarsali Rothenel, Female Elf Monk 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Delre Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She has a large grey mantle and cape that has been intricately interwoven into her red robe. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes peer out from beneath her Stetson grey hat.

Personality: Overbrimming with self-confidence, Delre isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south her family was never financially stable. A gifted student she started as a Scribe, but she got bored and became a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: She's looking for her big break; and to be a scribe again

Ideals: Impeccable, Justice. Bonds: Poor, Job, Adventurer. Occupation: Ruler

Voice: American accent

Attributes [hide]

Delre Bloodkith, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Cloud In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports brown clothing, slightly heavier than average wear. She wears her lavender fur down. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: She got into the Merchant business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the east, certain she would find work there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Cloud In the Wind, Female Tabaxi Paladin 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills History +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" southern man, he wears a worn and beaten armor. His yellow fur is unkempt and raggedy. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cask is combative with any and all who dare try his patience in the slightest.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Cask Grass, Male Tabaxi Paladin 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Oskar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears grey cloth garments or leather armor. His whole body is exceptionally muscular. He has done his best to style his brown hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: The child of a Mortician, who enjoyed hunting, Oskar was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism, Artistic. Bonds: Immigrant, Nature, Criminal record. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Oskar Rakankrak, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 280 gp.


Social Check DCs

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