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Advanced [show]


Gadreel Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a moderate pudge and is not very fit. She wears a colorful flower in her black hair. She has gleaming, smiling black eyes.

Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful necromancer made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: She is greedy; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist. Bonds: Rich, Attractive, Job, Mentor. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Gadreel Bitter, Female Tiefling Ranger 3
Medium (4'9") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Medicine +4, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Terran, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Tiger eye turquoise (16 gp). Citrine (80 gp).


Social Check DCs


Percival Axton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. His red hair is braided into rings. His eyes are brown and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Percival lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To be a Body Guard again; and expand his business

Flaws: Cynical. Bonds: Criminal record, Family, Job. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Percival Axton, Male Human Fighter 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quelenna Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a yellow coat over a pastel low-cut shirt, and a small hat upon her head. Her left hand appears badly burned and disfigured. Her auburn hair is cut jaggedly and amateurishly. Her eyes are hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born on a small isolated farm. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge

Flaws: Antagonistic. Bonds: Enemies, Nature, Family. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Quelenna Berevan, Female Half-Elf Rogue 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Infernal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 250 gp.


Social Check DCs


Sarah Graham, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey armored body suit, with a simple violet line shooting up and back down, and sports empty pouches on her belt. Her hair is blonde and curly. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.

History: She got into the Herbalist business at a young age. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Expand her business; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Attractive, Job, Adventurer. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Graham, Female Human Ranger 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She wears a top hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A deeply religious woman she believes everything happens for a reason. She can't help but pocket interesting objects she comes across

History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Diesa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diesa. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she wants to meet her childhood hero

Flaws: PTSD. Bonds: Attractive, Religious, Criminal record, Military, Adventurer. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Diesa Bloodkith, Female Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 13 (+1)7 (-2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs

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