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NPC Generator

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Advanced [show]


Heather Davenport, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She tends to wear a large brown jacket, marred by beers. Her hair is golden and curly. Her violet eyes dart from person to person.

Personality: She never swears and excessively uses polite adverbs when speaking. She would rather hide behind her crafts than deal with other people.

History: Born in the north her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she uses money and sex appeal to get what she needs

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Heather Davenport, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. Carnelian (20 gp).


Social Check DCs


Hobart Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he sports red clothing, slightly heavier than average wear. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.

History: He was born in a small forest village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he has a crush on the local body guard

Flaws: Addict, Antagonistic. Bonds: Nature, Family, Has a crush. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hobart Copperkettle, Male Halfling Monk 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)18 (+4) 14 (+2)12 (+1)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His cinnamon fur is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Pelt will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich western family. His father was a soldier and died while he was still young. Pelt was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Pelt Candle, Male Tabaxi Barbarian 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bethrynna Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'2". She does not wear sleeves and tends to eschew shirts when she can avoid it, and her gloved hand is found clutching a longbow. Her silver hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is an amazing painter.

History: Bethrynna was born with her mother's beautiful face. Brilliant and gifted she never wanted to apply herself. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Tailor

Voice: American accent

Attributes [hide]

Bethrynna Iathrana, Female Elf Expert 2
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his tan robe and has his hammer always slung over his shoulder. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Merchant, who enjoyed hunting, Aramil was taken on many hunting expeditions. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aramil's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Fighting, Logical. Flaws: Antagonistic. Bonds: Nature. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Horineth, Male Elf Fighter 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)8 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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