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Advanced [show]


Rinn Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears yellow painted combat armor at almost all times. She has styled her white hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Rinn took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Philantrophist, Fighting, Gifted. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Rinn Boleem, Female Half-Elf Paladin 3
Medium (4'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 13 (+1)17 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Traulam Fasharash, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'1" and wears silk and lounges about seductively. Her long silver hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised in a white middle class family as the only child. As a young adult she joined a group advocating for an improvement in Elven conditions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Retire the richest woman in the south; and dragonborn compassion

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane, Racist. Bonds: Attractive. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Traulam Fasharash, Female Elf Expert 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +2, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Aquan, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6

Possessions: 100 gp.


Social Check DCs


Tawna Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her shield. She wears her silver hair up in a very large beehive style do. She has gray eyes and a red hat with a black feather.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Junk Dealer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Tawna Smoothhands, Female Halfling Adept 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Eleanor Alston, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She is a logical person and will generally grow upset if things defy logic and science.

History: Eleanor was born with her mother's beautiful face. A freak accident while working with her Map Maker mother left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and to prove her worth to the world

Ideals: Logical. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Eleanor Alston, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills History +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 4 Acid flasks.


Social Check DCs


Zedaar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His crest is scarlet and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Zedaar was born with his mother's beautiful face. Zedaar was born on a far western forest where he grew up under the tutelage of his mother, an expert Fortune-teller. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: To be a Adventurer again.

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Zedaar Shestendeliath, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 130 gp.


Social Check DCs

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