Gimurt Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is lengthy. His violet eyes peer out from beneath his feathered brown hat.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the east. He found a children's book about a Dwarf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Bonds: Job, Poor, Adventurer, Enemies. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 2000 cp.
Taklinn Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with green and blue striped suspenders. He wears various colorful collared shirts. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Taklinn hails from a village terrorized by gnolls. Taklinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Taklinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A deep hatred of gnolls; and seeks redemption
Flaws: Shy. Bonds: Immigrant, Slave, Enemies, Criminal record. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon.
Hecat Still, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is wearing a long, black, dusty cloak, and sports empty pouches on her belt. Her dark red hair is unkempt and raggedy. She is baby faced.
Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to loving parents in a slum to the east. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ugarth Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his chestnut hair in a flapper bob. His hazel eyes are slightly larger than normal.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Tiefling compassion; and he is greedy
Ideals: Athletic. Flaws: Racist, Addict, Mundane. Bonds: Rich. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Fonkin Offund, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears just a tan suit. His moppish golden hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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