Solomon Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple yellow robe with white stripes complete with hood. His white hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born the only child of a wealthy merchant. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Arnold Chatham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His long brown hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up falchion and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Revenge; and many orcs want him driven away
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Mara Horineth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She is renowned for her bright tan dresses and hats. She has done her best to style her blonde hair to look like a famous performer. She is baby faced.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent mother; and she's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Poor, Nature, Family. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Just what you see.
Leaf Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear brown tank tops with black pants. He has white fur. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to prove his worth to the world
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Nature. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Golden pearl (40 gp). 1 Simple lock.
Harriet Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'10" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, red, dusty cloak. Her hair is long and brown with streaks of black, and is pulled back with small red clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Harriet was born in the west. At a young age she loved to build and create. Her childhood dream was to be a Mason, but she was a colossal failure. She has never given up on her dancing dream.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Persistence, Artistic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
