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Advanced [show]


Fabien Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a tan armored body suit, with a simple pastel line shooting up and back down. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Slave, Family. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Fabien Daergel, Male Gnome Paladin 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 16 (+3)12 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Elven, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Adrik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He has styled his golden hair well, parting it to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Engraver in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and to be a mason again

Flaws: Addict, PTSD, Insane. Bonds: Job, Rich. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Adrik Battlehammer, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Kriv Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered shortbow and tarnished falchion as well. He has black crest. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: In love, Rich. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Kriv Delmirev, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 12 (+1)19 (+4)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp. Brown-green garnet (150 gp).


Social Check DCs


Nimble Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His fur is short and gray. His eyes are yellow and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Weaver, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Priest. He left for the east, certain he would find work there.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Poor, Immigrant. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Nimble Hummingbird, Male Tabaxi Cleric 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Adrex Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His crest, while still mostly rusty, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Adrex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Body Guard business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrex took refuge in the ruined castle and found the beat up flail and armor he uses now. He struck the Body Guard job and began his own company from there.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Hedonist. Bonds: Attractive, Criminal record, Job, Nature, In love. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Adrex Grrrmmballhyst, Male Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 gp.


Social Check DCs

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