Anthony Blankley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Manfred Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. His eyes are a pleasant hazel.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: Gifted from a young age, Manfred studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Amethyst (150 gp). Jade (150 gp). Chalcedony (50 gp).
Gardain Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp. Moss agate (12 gp).
Cloud In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. Her brown fur is smooth and relatively long. Her copper eyes peer out from beneath her Stetson pastel hat.
Personality: Aggressive, abrasive, and angry, Cloud embodies much of what other species detest in the Tabaxis. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After a long history of fighting, Cloud and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs; and wants to raise her children well
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Family. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 140 gp.
Morg Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings. He is physically well-built. He wears his white hair down. His eyes are likewise gray. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Morg was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 700 sp. Alexandrite (300 gp). 1 Thunderstones.
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