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NPC Generator

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Advanced [show]


Ulfgar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries a battered club and tarnished trident as well. His long blonde hair reaches down to his waist. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Bowyer business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: To be a Blacksmith again.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Job. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Ulfgar Fireforge, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 330 gp. 1 Climber’s kit.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with brown skirt. She has a slight overbite and is overall scrawny. Her broad hat is riddled with cuts and holes. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Body Guard. She turns her eye from what people do, preferring to live and let live. Joan enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Body Guard for the past few years.

Motivation: Expand her business; and further expansion of business

Flaws: Ugly, Hedonist. Bonds: Job, Religious, Mentor. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Joan Gracey, Female Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp. Onyx (50 gp).


Social Check DCs


Jane Marleigh, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. She carries a battered glaive and tarnished hammer as well. She wears her black hair up. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.

History: She was born in the east, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She got away from her former life and has fallen to alcoholism.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Addict, Shy, Selfish. Bonds: Immigrant. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Jane Marleigh, Female Human Barbarian 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Red garnet (140 gp).


Social Check DCs


Geoffrey Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is bristling with hidden weapons, mostly sickles and bastard swords. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: Gifted from a young age, Geoffrey studied abroad. A few years later when the west was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Geoffrey Pinkerton, Male Human Rogue 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Emotional, Disease, Depressed. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Morkral Trueblood, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 190 gp.


Social Check DCs

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