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NPC Generator

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Advanced [show]


Thomas Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a violet suit, black shirt, and red tie. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he is greedy

Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Nature. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Horineth, Male Half-Elf Warrior 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Mardnab Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, and carries crossbows. She wears her white hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: Mardnab hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Mardnab Leffery, Female Gnome Expert 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)18 (+4) 17 (+3)14 (+2)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Ignan, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 150 gp.


Social Check DCs


Nazdûg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nazdûg took refuge in the ruined castle and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Has a crush, Immigrant, Nature. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Nazdûg Marlowe, Male Half-Orc Cleric 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Brown-green garnet (100 gp). 1 Darkwood Buckler.


Social Check DCs


Korfel Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy red beard and wild red hair. His eyes are a pleasant green.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Athletic, Opinionated. Bonds: Rich, Family, Nature. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Korfel Mellegaard, Male Half-Elf Commoner 5
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Makaria Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has moderate length chestnut hair. She has a dull look in her silver eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is skeptical of what others tell her and is slow to trust.

History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Rich, Job. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Makaria Ideal, Female Tiefling Druid 3
Medium (6'3") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)18 (+4) 13 (+1)18 (+4)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs

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