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NPC Generator

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Advanced [show]


Gormogord Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His golden hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Gifted, Persistence. Bonds: Poor, Criminal record. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Gormogord Goodbarrel, Male Halfling Bard 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 18 (+4)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1 Banded mail.


Social Check DCs


Gilthur Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean grey cloak covering his clean studded leather, he is not a threatening figure. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Gilthur was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilthur's mother didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Gilthur Glanhig, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 80 gp. 1 Half-Plate.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and tan pants. He is physically well-built. He keeps his black hair in a pixie cut. This hazel eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Kelter was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Passionate, Impeccable. Bonds: Job, Nature, Enemies. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Kelter Bigheart, Male Halfling Bard 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)16 (+3) 13 (+1)17 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 3000 cp.


Social Check DCs


Carlin Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of her son; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease, Insomniac. Bonds: Poor, Criminal record, Family. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Carlin Nopenstallen, Female Gnome Bard 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Emerald (800 gp). White pearl (110 gp). Citrine (40 gp). Coral (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thervan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Thervan embodies much of what other species detest in the Elves. A true patriot, Thervan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Thervan Meliamne, Male Elf Monk 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs

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