Dean Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Dean was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Detective. He then took over the family business and is one of the better Detective for hire.
Motivation: Further expansion of business.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 cp. 1 Minor magic item.
Wiggens Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears bulky tan painted plate armor. He has a silver handlebar mustache and slicked back silver hair. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Roofer, Wiggens learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 9000 cp. 1 Half-Plate.
Whurbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: The child of a Sculptor, who enjoyed hunting, Whurbin was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Passionate, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Rhodochrosite (11 gp).
Tenena Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She sports blue clothing, slightly heavier than average wear. She has wavy brown hair. She has several tiny sapphire earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Military. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. A roughly beaten golden orb (90 gp).
Damaia Moral, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered violet stockings. She is bristling with hidden weapons, mostly halberds and shortbows. She wears her purple hair down. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. Flattery will make her almost putty in your hands.
History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Damaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damaia. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Flaws: Shy, Selfish. Bonds: Criminal record, Mentor. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 pp. A roughly beaten golden orb (120 gp). Carved bone or ivory statuette (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!