Habor Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Habor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him.
Ideals: Gifted, Impeccable. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Valorean Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black leather gloves, a black jacket, and tight pants. His long white crest is drawn into a two foot long braid. His red eyes peer out from beneath his broad black hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Carter, but he got bored and became a Navigator. He inherited the family business which he has now maintained for 7 years.
Motivation: Expand his business; and to protect his home
Ideals: Artistic. Bonds: Attractive, Guardian, Enemies, Job. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 1 Breastplate.
Antinua Aloro, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are violet and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Antinua studied abroad. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was granted psionic powers by her dying sister.
Motivation: An old rival family wants her found; and she wants revenge against giants
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. White pearl (140 gp).
Alex Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His brown eyes peer out from beneath his top grey hat.
Personality: Calm and collected, he is a well trained Bookbinder. He is an amazing painter.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the old dungeon and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To unite with his brother; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Job, Adventurer, Nature, Family. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp. Silver pearl (110 gp). 1 Masterwork Uncommon Weapon.
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered rapier and tarnished bastard sword as well. He wears his silver hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and to find somewhere to settle down
Ideals: Fighting, Joker. Flaws: Addict, Impulsive, Mundane. Bonds: Family. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Peridot (60 gp).
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