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NPC Generator

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Advanced [show]


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Family. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Dimble Garrick, Male Gnome Monk 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)16 (+3) 8 (-1)16 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Azzakh Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Bounty Hunter, he is not a threatening figure. His copper crest is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azzakh took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To end his boredom; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Pacifist. Flaws: Ugly, Mundane. Bonds: Nature, Has a crush. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Azzakh Esstyrlynn, Male Dragonborn Expert 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 50 gp. 1 Antitoxin.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears baggy brown pantaloons and a red scarf. He wears a wide-brimmed hat to cover his moderate length yellow fur. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Two Llamas was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Aristocrat 5
Medium (5'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Eye agate (11 gp).


Social Check DCs


Lidda Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a grey scarf. She has a slight overbite and is overall scrawny. She sports chestnut long hair. Her face is scarred and worn.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She worked as a nervous Baker and found it very stressful. She then took over the family business and is one of the better Baker for hire.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Job. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Lidda Littlefoot, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Hematite (9 gp). 1 Masterwork Common Melee.


Social Check DCs


Therai Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His hair, while still mostly purple, has prominent grey streaks. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Religious, Nature. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Therai Mayhem, Male Tiefling Cleric 2
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 6000 cp.


Social Check DCs

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