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NPC Generator

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Advanced [show]


Art Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her black fur down. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to her current location. Since then, she has sought to make the best of life.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Art Grass, Female Tabaxi Ranger 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp.


Social Check DCs


Salasar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. His crest is black, silky, and of moderate length. His eyes are gold.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Miner profession.

History: Salasar was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Dyer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Salasar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to open a new tavern; and to unite with his brother

Ideals: Optimist. Bonds: Attractive, Job, Family, Enemies. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Salasar Raghthroknaar, Male Dragonborn Paladin 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 14 (+2)18 (+4)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Mella Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. Her chestnut hair, when down, is lengthy. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is overprotective of those who hire her services. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Mella was born on a far northern forest where she grew up under the tutelage of her father, an expert Mason. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Mason, and she later adopted a second son.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Flaws: Addict. Bonds: Immigrant, Guardian, Family. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Mella Ilphelkiir, Female Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shamash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a Stetson hat to cover his moderate length copper crest. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Shamash Mystan, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 10 (+0)19 (+4)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. He is portly but not overly obese. His crest is greying and his face has many wrinkles. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Ploughman father left him crippled. He has since lost track of the people in his past.

Motivation: To end his boredom; and doesn't want to be a assassin and was forced into it by his family

Ideals: Fighting. Flaws: Ugly, Mundane, Disease. Bonds: Family. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Mreksh Ophinshtalajiir, Male Dragonborn Barbarian 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 400 gp. Solid gold idol (600 gp). 1 Masterwork Common Melee.


Social Check DCs

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