Cory Peyton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears grey leather gloves, a grey jacket, and tight pants. He has a very tight haircut. He wears a mask on his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Gildmak Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, tan shirt, and yellow tie. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is still thick. His eyes are likewise hazel.
Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Religious, Criminal record. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp.
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. He has done his best to style his blonde hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He snorts whenever he laughs or is feeling confident. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Laborer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Flaws: Ugly. Bonds: Family, Mentor, Adventurer, Criminal record. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Verin Covert, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a faded coat and loose pants complete with wide-brimmed hat. She has moderate length dark red hair. Her white eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.
History: She was born in a small desert village. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Due to her spouse's obsession with being a Barber they were divorced and she won custody of their son. She worked as a Glassblower, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother
Flaws: Antagonistic, Hedonist. Bonds: Nature, Family. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Kristryd Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her long golden hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Kristryd was left her mother's suit of armor and trained in its use and care. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother
Ideals: Opinionated, Professionalism. Bonds: Military, Family, Job. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3000 cp.
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