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Advanced [show]


Wrenn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a blue armored body suit, with a simple yellow line shooting up and back down. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Wrenn grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insomniac. Bonds: Poor, Adventurer, Criminal record. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Wrenn Humplebumple, Male Gnome Bard 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 190 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Whurbin Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His chestnut hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Immigrant. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Whurbin Bofdann, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Elven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 200 sp.


Social Check DCs


Wobbles Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. His black hair is still thick. His eyes are violet and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. A freak accident while working with his Dyer father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer, Mentor. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Wobbles Gummen, Male Gnome Expert 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Chrysoberyl (100 gp). Violet garnet (200 gp).


Social Check DCs


Tricking In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her fur is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She acts crazy and hedonistic. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a slaver, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Poor, Mentor. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Tricking In the Morning, Female Tabaxi Wizard 5
Medium (5'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Athletics +3, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 20000 cp. Golden yellow topaz (700 gp). Golden pearl (60 gp).


Social Check DCs


Anselm Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Bellfounder. He wears a deerstalker hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Bellfounder, Anselm learned a great deal about his mother's area of expertise. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Bellfounder job and began his own company from there.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Anselm Aloro, Male Half-Elf Expert 4
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp.


Social Check DCs

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