Maynild Ryland, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large brown jacket. She keeps her golden hair in a pixie cut. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born to a pair of adventurers, Maynild grew up listening to her mother's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is searching for what she claims is her rightful reward.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's looking for her big break
Ideals: Joker. Flaws: Ugly, Greedy. Bonds: Rich, Adventurer, Criminal record. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (5 gp). 1 Darkwood Buckler.
Avelina Reid, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, marred by beers. She wears a broad hat to cover her moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.
Motivation: She is greedy; and she is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Criminal record, Military. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp. Red-brown spinel (130 gp).
Anne Blakeley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her hair in dreadlocks. Her eyes are likewise brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in the west, but her parents moved at a very young age to the east. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She would like to get married and retire.
Ideals: Entrepeneur, Persistence. Bonds: Has a crush, Immigrant, Nature. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp.
Sarah Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a small hat to hide her balding. Her eyes are likewise amber.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the west her family was never financially stable. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Religious, Nature. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Târz Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, marred by sweets. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Shepherd, who enjoyed hunting, Târz was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Târz took refuge in the old dungeon and found the beat up spear and armor he uses now. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Rich, Nature, Family, Enemies. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
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