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Advanced [show]


Naeris Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue shirt with thin tan vertical stripes and brown pants. His black hair, when down, is lengthy. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naeris took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and to prove his worth to the world

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Naeris Qualanthri, Male Elf Ranger 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2800 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Sannl Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her moppish red hair is in a traditional bowl cut. Her eyes are violet and beady.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Animal Trainer, her mother struggled to pay the bills. From there she went from mercenary job to mercenary job. She now owns her own business.

Motivation: Expand her business; and further expansion of business

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Sannl Silverstone, Female Dwarf Expert 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Verna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a mace on her belt. She has done her best to style her chestnut hair to look like a famous performer. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.

History: The child of northern immigrants she idolized her father. Her father was a mechanic, and taught her how to fix just about anything. She left for the north, certain she would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Adventurer, Immigrant. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Verna Warmwater, Female Halfling Commoner 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2

Possessions: 110 gp.


Social Check DCs


Riswynn Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her whole body is exceptionally muscular. Her blonde hair is still thick. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Dilettante, who enjoyed hunting, Riswynn was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered music. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Extrovert, Artistic. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Riswynn Bigtoe, Female Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. He keeps his orange fur in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Flame Moon, Male Tabaxi Rogue 2
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 1 Buckler.


Social Check DCs

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