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Advanced [show]


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is matted, messy, and big. His eyes are hazel and catlike.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Religious, Slave. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Trey Hadlee, Male Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Takra Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His black hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Takra and his spouse have recently divorced.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Takra Clapham, Male Half-Orc Wizard 2
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +6, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Halfling, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 3000 cp. 1 Chain shirt.


Social Check DCs


Uzza Grace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is generally shirtless and showing off her tattooed chest. Her hair is chestnut and curly. She has several tiny jet earrings on each ear.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Locksmith business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. During her travels, Uzza and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uzza discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Uzza fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Find a way to reverse the transformation of her brother; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Adventurer, Job, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Uzza Grace, Female Tiefling Adept 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large grey mantle and cape that has been intricately interwoven into her black robe. Her white hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Gurdis Brazzik, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 12 (+1)11 (+0)
Skills History +1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ridaro Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dark leathers with embroidery. She keeps her white hair in a pixie cut. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth she was tutored by a cruel and relentless mentor. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Professionalism, Optimist. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Ridaro Alfonso, Female Half-Elf Fighter 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs

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