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NPC Generator

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Advanced [show]


Keyleth Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear violet clothing when she does not wear armor. With wild silver hair. She has brown eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. She has worked as a Hunter like her mother before her.

Motivation: To prove her worth to the world; and she is content

Ideals: Philantrophist. Flaws: Mundane, Impulsive. Bonds: Religious, Job. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Keyleth Hanali, Female Half-Elf Barbarian 3
Medium (4'9") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Anne Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. She wears a broad hat to hide her balding. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She believes the world needs to unite to get rid of gnolls once and for all.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls.

Flaws: Addict, Ugly. Bonds: Poor, Enemies, Nature. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Anne Koehlanna, Female Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He wears his white hair down. His fierce violet eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Balimaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: A deep hatred of orcs; and to get a good night's sleep

Flaws: Ugly, Insomniac, Disease. Bonds: Family, Enemies. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Mellerelel, Male Half-Elf Cleric 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 18 (+4)15 (+2)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 200 sp. Large well-done wool tapestry (300 gp). 1 Banded mail.


Social Check DCs


Marbas Still, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying dark red hair a little too much giving a sharp dark red color. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small mountains village. He worked as a nervous Bowyer and found it very stressful. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: He wants revenge against illithids.

Flaws: Ugly. Bonds: Enemies, In love, Nature, Job. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Marbas Still, Male Tiefling Wizard 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 14 (+2)20 (+5)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 120 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Backpack.


Social Check DCs


Diggory Stansfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His white hair is matted, messy, and big. He has several tiny emerald earrings on each ear.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Diggory Stansfield, Male Human Adept 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 80 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs

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