Therai Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is cut close to his head. His white eyes peer out from beneath his top black hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Therai was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Therai's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Therai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and he would like to get married and retire
Flaws: Antagonistic. Bonds: Enemies, Military, Rich, Has a crush. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
Euron Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Ruler uniform. His brown hair is matted, messy, and big. His silver unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Euron was left his mother's suit of armor and trained in its use and care. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a animal trainer again
Flaws: Ugly, Disease, Shy. Bonds: Job, Military. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 150 gp.
Dazzazn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He is portly but not overly obese. He wears his silver crest up. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.
History: Dazzazn hails from a village terrorized by illithids. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Elven people; and he's looking for his big break
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Stylist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Azurite (12 gp).
Ar-Baruk Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His silver hair is thinning but still full. He has blue eyes and a white hat with a black feather.
Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Addict, Selfish, Antagonistic. Bonds: Adventurer. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy blue suit. He keeps his long golden hair kept up in a rat tail. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against dire rats.
Ideals: Joker. Bonds: Attractive, Immigrant, Has a crush, Military, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Moss agate (16 gp).
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