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Advanced [show]


Flame Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, pastel, dusty cloak. His brown fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Flame studied abroad. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Flame Of Claws, Male Tabaxi Sorcerer 3
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Beiro Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Beiro was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: To protect his home; and to clean up the streets

Flaws: Addict, Impulsive. Bonds: Job, Family, Guardian. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Beiro Amastacia, Male Elf Cleric 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp.


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. His red hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He then took over the family business and is one of the better Miner for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Fighting. Bonds: In love, Rich, Job, Enemies. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Kyle Thackeray, Male Human Monk 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Salanop Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears her red hair down. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Fletcher, who enjoyed hunting, Salanop was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Addict. Bonds: Family, Nature. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Salanop Murnig, Female Gnome Wizard 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 17 (+3)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: Just what you see.


Social Check DCs


Savaran Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. Her rusty crest is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She never swears and excessively uses polite adverbs when speaking. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Savaran took refuge in the ruined castle and found the beat up mace and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove her worth to the world; and she doesn't get along with people that don't share her tastes

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Savaran Yarjerit, Female Dragonborn Warlock 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. 1 Tanglefoot bags.


Social Check DCs

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