Spring Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy brown pantaloons and a white scarf. His cinnamon fur is drawn into a tight pony tail with a cross scrunchie. He has amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp.
Nalral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and wears tight fighting clothing, which leaves very little to the imagination. His top hat is riddled with cuts and holes. He has violet eyes and a grey hat with a green feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Nalral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Norman Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He tends to wear a large brown jacket. He has auburn hair. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers; and he's looking for his big break
Ideals: Joker, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Volen Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has slicked back auburn hair. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Volen has worked very hard to control her curse. She has dedicated herself to building a better kind of golem.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Soapmaker
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Werydd Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing colorful clothing, dressed as a Dilettante. She has styled her brown hair well, parting it to the left. Her gray unseeing eyes seem to look past you.
Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered
History: Werydd was born with her mother's beautiful face. In her 11th year, her parents were killed by a orcs raid, leaving Werydd alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 4 Alchemist’s fire.
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